![]() “ mashing on the opponent’s plus frames”). A well-executed cross-up is one of many kinds of 50/50, as is strike-throw mix.įrom Japanese verb abareru, meaning "to run amok" or "to rage violently," abare is a term that represents the concept of players attacking when they are at negative frame advantage (i.e. low/mid or low/overhead depending on the game) which are impossible to react to, thus giving the attacker a 50% chance to successfully land a hit. ![]() Ladiva’s “Jewel Resort Screwdriver” throw in Granblue Fantasy Versus).Ī kind of mix-up, that forces the defending player to guess their blocking between two options (i.e. Many other games allow similar input leniency, including Potemkin’s namesake Potemkin Buster & Vasuraga’s “Great Scythe Grymoth” command grabs (normally a 632146+Punch input) as well as other select 360 grabs (i.e. The rotation can be started either clockwise from forward to up, or counter-clockwise from backward to up. Tizoc’s “Justice Hurricane” from Garou: Mark of the Wolves).Īlthough documented as a 360° special move, Zangief's Spinning Piledriver-the first fighting game 360-can be realized with a 270° rotation. The 360, along with the similar 720, is often used for powerful command grabs given to grapplers (i.e. SNK 2 scene that refers to a phenomenon in 3v3 team fighters, when the opponent has 3 characters left while the player only has one, and the player still manages to comeback & defeat said opponent.Ī circular joystick motion, usually from forward to down to back to up. A simpler way to explain this concept is “cancelling or combo’ing a move or string into a special move.”Ī term originating from the Capcom vs. 245 Super Jump Cancel or High Jump Cancel (SJC or HJC)Ģ-1 combo - also known as a 2-in-1 cancel or a special cancel (can be used synonymously with “ buffering ” sometimes called an “interrupt combo”)- is a natural combo which takes advantage of the fact that after executing a normal attack in certain games, the player is able to immediately cancel or freely interrupt the animation of the normal to execute a special attack, sometimes without necessarily having to wait for the normal to completely finish.223 Shotokan Character/Shoto/Shotoclone. ![]() and this art depicts Biokinton as actually resembling a Pionpi ( View attachment 348938) which is an enemy that only appears in the world Biokinton is the boss of. It makes sense, as in Super Mario Land, every boss except for Biokinton (and Tatanga of course) resembles a regular enemy from the world they appear in. I personally like this design for him though and actually headcanon it. Nerds like me may notice that this picture seems to have a completely original design for Biokinton, but this design will not be seen in-game, as it is non-canon. Each boss takes turns attacking, but they have no set pattern. And finally, Biokinton (the human-looking dude) hides on the top of the screen in his cloud disguise shooting Chickens that home in on opponents ( View attachment 348937). Hiyoihoi (the rock) stands on the left and throws Ganchans (boulders) that bounce around the stage. Dragonzamasu (the seahorse) sticks to the background as his guardian Tamao (a ball of energy) circles around the center of the screen to damage characters. King Totomesu (the lion) stands on the right side of the stage and attacks by breathing fireballs. Each one patrols a different part of the stage for a time. I mean I love everything about Rool in Smash but that's besides the pointĭaisy calls upon the four leaders of the Sarasalandian Kingdoms, AKA the bosses from Super Mario Land.
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